Vector Projection Calculator
Calculate the orthogonal projection of vector A onto vector B in 3D space.
Vector A (The vector to project)
Vector B (The base vector)
Vector Projection (projB A)
2D Visualization (XY Plane)
Blue: Vector A | Green: Vector B | Red Dashed: Projection
Vector Projection:
projB A = ((A · B) / |B|²) * BScalar Projection:
compB A = (A · B) / |B|
What is a Vector Projection Calculator?
A Vector Projection Calculator is a specialized mathematical tool used to determine how much of one vector "lies" along the direction of another vector. In linear algebra and physics, this is known as the orthogonal projection of vector A onto vector B. This process decomposes vector A into two components: one that is parallel to vector B and one that is perpendicular to it.
Engineers, physicists, and data scientists use a Vector Projection Calculator to solve problems involving force components, work done by a force, and dimensionality reduction in machine learning. By using this tool, you can quickly find both the scalar magnitude (scalar projection) and the actual vector coordinates of the projection without performing tedious manual calculations.
Vector Projection Calculator Formula and Mathematical Explanation
The calculation involves several steps, starting with the dot product and the magnitude of the base vector. Here is the step-by-step derivation:
- Dot Product (A · B): Multiply corresponding components and sum them:
(Ax * Bx) + (Ay * By) + (Az * Bz). - Magnitude Squared (|B|²): Sum the squares of the components of vector B:
Bx² + By² + Bz². - Projection Factor: Divide the dot product by the magnitude squared:
k = (A · B) / |B|². - Vector Projection: Multiply vector B by the factor
k:projB A = (k * Bx, k * By, k * Bz).
| Variable | Meaning | Unit | Typical Range |
|---|---|---|---|
| A (Ax, Ay, Az) | Vector to be projected | Units (e.g., N, m/s) | -∞ to +∞ |
| B (Bx, By, Bz) | Base vector (direction) | Units (e.g., m) | Any non-zero vector |
| A · B | Dot Product | Scalar | -∞ to +∞ |
| |B| | Magnitude of B | Scalar | > 0 |
| compB A | Scalar Projection | Scalar | -∞ to +∞ |
Practical Examples (Real-World Use Cases)
Example 1: Physics – Work Done
Imagine a force vector F = (10, 5, 0) Newtons acting on an object that moves along a displacement vector D = (8, 0, 0) meters. To find the component of the force acting in the direction of movement, we use the Vector Projection Calculator. The projection of F onto D would result in (10, 0, 0), indicating that only the x-component of the force contributes to the work done in the x-direction.
Example 2: Computer Graphics – Shadow Mapping
In 3D rendering, calculating the shadow of an object involves projecting the vertices of the object onto a plane (defined by a normal vector). If we have a light direction vector L and a vertex position V, the Vector Projection Calculator helps determine the position of the vertex on the surface relative to the light source.
How to Use This Vector Projection Calculator
Follow these simple steps to get accurate results:
- Step 1: Enter the X, Y, and Z components for Vector A in the first section.
- Step 2: Enter the X, Y, and Z components for Vector B in the second section. Note: Vector B cannot be (0,0,0).
- Step 3: The results will update automatically in real-time.
- Step 4: Review the "Main Result" for the projected vector coordinates and the "Intermediate Values" for the dot product and scalar projection.
- Step 5: Use the "Copy Results" button to save your data for reports or homework.
Key Factors That Affect Vector Projection Results
- Angle Between Vectors: If the angle is 90°, the projection is the zero vector. If the angle is 0°, the projection is the vector A itself (if magnitudes match).
- Magnitude of Vector B: While the direction of B determines the direction of the projection, its magnitude is used in the denominator of the formula.
- Dot Product Sign: A negative dot product indicates the projection points in the opposite direction of vector B.
- Zero Vector Limitation: You cannot project onto a zero vector because division by zero is undefined.
- Dimensionality: This calculator supports up to 3D vectors, which is standard for most physics and engineering applications.
- Orthogonality: The difference between Vector A and its projection onto B is always orthogonal (perpendicular) to Vector B.
Frequently Asked Questions (FAQ)
Scalar projection is a number (magnitude and sign) representing the length of the projection, while vector projection is an actual vector with direction and magnitude.
No, the magnitude of the projection of A onto B is always less than or equal to the magnitude of A.
If B is a unit vector (|B| = 1), the formula simplifies significantly: projB A = (A · B) * B.
This happens if Vector A and Vector B are orthogonal (at a 90-degree angle), meaning their dot product is zero.
Yes. Projecting A onto B is generally different from projecting B onto A. The "base" vector determines the direction of the result.
Yes, simply set the Z-components (Az and Bz) to zero to use it as a 2D Vector Projection Calculator.
Yes, it is a fundamental part of algorithms like Principal Component Analysis (PCA) and Gram-Schmidt orthogonalization.
The units of the vector projection are the same as the units of Vector A, provided Vector B is treated as a dimensionless direction or has compatible units.
Related Tools and Internal Resources
- Dot Product Calculator – Calculate the inner product of two vectors.
- Vector Magnitude Calculator – Find the length of any 2D or 3D vector.
- Unit Vector Calculator – Normalize vectors to a magnitude of one.
- Cross Product Calculator – Find the vector perpendicular to two others.
- Vector Addition Calculator – Sum multiple vectors together.
- Angle Between Vectors Calculator – Find the angle in degrees or radians.